Little Alchemy is a sport of learning from your errors.
It’s free, and it’s intended for iPhone and Android (through Google Play); you may also play online.
The principles of play are pretty straight forward. Beginning four elements: air, earth, fire, and water, which appear as icons on your own screen. By adding any two elements together, you receive another “element,” which may or will not be combinable subsequently. Elements are added by dragging one over another, at which either nothing happens (given that they don’t make new things), or possibly a new icon appears in their place. You can add core part to itself; air + air = pressure, for instance. You will find 560 stuff you can make, plus one bonus item (i found about halfway through.) You’ll end up dropping and dragging when you use a short while to spare, seeking to create one more element.
The screen shows sun and rain you’ve already made on the right; the left side with the screen is made for combining elements. A counter at the bottom lets you know the amount of elements you’ve created from the wide ranging 560. (The screenshot was apparently taken during an earlier iteration from the game, when only 500 elements may be created.) It is possible to set the library to show either every one of the elements you’ve created, or merely the ones that could actually be combined; “final elements” will be the end with the road and can’t be familiar with create other components. You may also choose to have final elements underlined, in order to tell them apart. “Flood” in the screenshot is really a final element.
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