Little Alchemy can be a bet on learning from your errors.
It’s free, and it’s readily available for iPhone and Android (through Google Play); you can also play online.

The principles of play are pretty straight forward. Beginning from four elements: air, earth, fire, and water, which appear as icons on your screen. By adding any two elements together, you get another “element,” that might or may not be combinable consequently. Elements are added by dragging one over another, after which either nothing happens (given that they don’t make something new), or possibly a new icon appears in their place. You can a component to itself; air + air = pressure, as an example. You can find 560 things you may make, plus one bonus item (that i found about halfway through.) You’ll get dropping and dragging once you possess a short while to spare, hoping to create another element.

The screen shows the elements you’ve already made around the right; the left side of the screen is made for combining elements. A counter at the end tells you the number of elements you’ve crafted from the possible 560. (The screenshot was apparently taken in an earlier iteration of the game, when only 500 elements could possibly be created.) You’ll be able to set the library to demonstrate either each of the elements you’ve created, or merely the ones that could be combined; “final elements” would be the end with the road and can’t be familiar with create other elements. You can even choose to have final elements underlined, so that you can differentiate between them. “Flood” from the screenshot is really a final element.

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